Thursday, 04 February 2021 12:36
ENDLESS SPACE 2 V1.5.37.0 S5 GOLD-Public (64-bit)

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12:36:01:416DefaultSTACKStarting the application, version is V1.5.37.0 S5 GOLD-Public (64-bit)...
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12:36:01:418DefaultSTACKRunning 64-bit mode...
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12:36:01:419DefaultSTACKGame directory is "C:\Users\Ilya\Documents\Endless Space 2".
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12:36:01:419DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
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12:36:01:419DefaultSTACK[Steam] Steam user id is '0x01100001030f3fc8'.
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12:36:01:419DefaultSTACK[Steam] Steam user name is 'FatTurret'.
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12:36:01:419DefaultSTACKRegistry file 'E:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml' does not exist.
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12:36:01:419DefaultSTACKRegistry file 'C:\Users\Ilya\Documents\Endless Space 2\Registry.xml' does not exist.
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12:36:01:419DefaultSTACKLoading registry file 'C:\Users\Ilya\Documents\Endless Space 2\Users\51331016\Registry.xml'...
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12:36:01:686AudioSTACKInitializing the Wwise sound engine...
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12:36:01:686AudioSTACKSound engine initialized.
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12:36:01:686AudioSTACK4 audio modules have been loaded.
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12:36:01:686Audio, DataSTACK901 LipSync Data successfully loaded
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12:36:01:686DefaultSTACKPlaying with 16 downloadable content(s): The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories.
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12:36:01:686DefaultSTACKPlaying with 10 activated downloadable content(s): The Pathfinders, The Cravers Prime, DLC Vaulters, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories.
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12:36:01:686DefaultSTACKHello 'FatTurret'!
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12:36:01:686DefaultSTACKChanging display settings to 1920x1080, 60Hz...
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12:36:01:686DefaultSTACK... skipped change because resolution remains the same.
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12:36:01:686DefaultSTACKSetting the general quality level to '5'.
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12:36:01:830HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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12:36:01:830DefaultSTACKCurrent game language is 'english'.
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12:36:02:078PrismSTACKGame Session-Open: {"crc":"466CE763584DFD87575F9ABC798FD8C7,V1.5.37.0 S5 GOLD-Public (64-bit),206760","hwid":"e7fb87f0fec48649d5758a75b7acf2232b1d6522","system_os":"Windows 7 (6.1.7600) 64bit","system_processor":"Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz","system_memory":"34298920960","system_display":"NVIDIA GeForce RTX 2080 SUPER","system_display_memory":"8399093760","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:36:01.800"}
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12:36:02:106DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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12:36:02:172AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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12:36:02:172AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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12:36:02:172AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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12:36:02:172AudioSTACKThe audio manager is ready.
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12:36:02:172DefaultSTACKError message modal is disabled.
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12:36:02:172DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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12:36:02:485PrismSTACKApplication Start: {"graphicsDeviceId":7809,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.37.0 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:36:02.366"}
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12:36:02:486DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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12:36:02:486DefaultSTACKLoading runtime module 'Endless Space 2'...
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12:36:02:486DefaultSTACKLoading plugin files for AI ...
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12:36:02:486AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file E:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
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12:36:02:506DefaultSTACKLoading plugin files for AI ...
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12:36:02:506AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.17438 in Debug configuration from file E:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
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12:36:02:509DefaultSTACKLoading runtime registry files...
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12:36:02:530DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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12:36:02:536DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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12:36:02:549DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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12:36:02:566DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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12:36:02:583DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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12:36:02:599DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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12:36:02:616DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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12:36:02:633DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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12:36:02:649DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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12:36:02:668DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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12:36:02:683DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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12:36:03:500DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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12:36:03:513DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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12:36:03:519DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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12:36:03:875DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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12:36:03:884DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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12:36:03:889DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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12:36:03:899DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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12:36:03:916DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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12:36:04:272DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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12:36:04:272DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessSum'. Try to use the notation $(GUIStarSystemsHappinessSum) instead.
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12:36:04:272DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsPopulationSum'. Try to use the notation $(GUIStarSystemsPopulationSum) instead.
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12:36:04:272DefaultSTACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessAvg'. Try to use the notation $(GUIStarSystemsHappinessAvg) instead.
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12:36:04:272DefaultSTACKCannot convert the modifier value to float. Value = 'Happiness'. Try to use the notation $(Happiness) instead.
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12:36:04:273DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
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12:36:04:287DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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12:36:04:294DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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12:36:04:299DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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12:36:04:316DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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12:36:04:332DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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12:36:04:349DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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12:36:04:366DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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12:36:04:383DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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12:36:04:400DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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12:36:08:682DefaultSTACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
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12:36:08:699DefaultSTACKLoading plugin files for database of type 'HeroDefinition'...
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12:36:12:685DefaultSTACKLoading plugin files for database of type 'QuestDefinition'...
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12:36:12:697DefaultSTACKLoading plugin files for database of type 'QuestEffectDefinition'...
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12:36:12:708DefaultSTACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
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12:36:12:716DefaultSTACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...
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12:36:12:764DefaultSTACKLoading plugin files for database of type 'Droplist'...
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12:36:12:806DefaultSTACKLoading plugin files for database of type 'NodeEffectDefinition'...
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12:36:15:890DefaultSTACKLoading plugin files for database of type 'TutorialDefinition'...
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12:36:15:919DefaultSTACKLoading plugin files for database of type 'VictoryConditionDefinition'...
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12:36:15:928DefaultSTACKLoading plugin files for database of type 'GameStatisticDefinition'...
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12:36:15:934DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
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12:36:15:960DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
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12:36:15:970DefaultSTACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
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12:36:16:001DefaultSTACKLoading plugin files for database of type 'CuriosityDefinition'...
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12:36:16:025DefaultSTACKLoading plugin files for database of type 'CuriosityDroplist'...
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12:36:16:035DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
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12:36:16:053DefaultSTACKLoading plugin files for database of type 'GameSettingDefinition'...
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12:36:16:060DefaultSTACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
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12:36:16:066DefaultSTACKLoading plugin files for database of type 'TradingCompanyDefinition'...
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12:36:16:083DefaultSTACKLoading plugin files for database of type 'TradableCategoryDefinition'...
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12:36:16:100DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
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12:36:16:118DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
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12:36:16:132DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
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12:36:16:156DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
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12:36:16:275DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
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12:36:16:299DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
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12:36:16:316DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
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12:36:16:323DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
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12:36:16:323DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
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12:36:16:323DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
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12:36:16:332DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
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12:36:16:349DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
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12:36:16:487DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
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12:36:16:494DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
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12:36:16:504DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
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12:36:16:516DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
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12:36:16:533DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
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12:36:16:579DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
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12:36:16:592DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
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12:36:16:609DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
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12:36:16:620DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
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12:36:16:633DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
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12:36:16:684DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
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12:36:16:702DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
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12:36:16:707DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
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12:36:16:716DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
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12:36:16:732DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
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12:36:16:749DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
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12:36:16:766DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
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12:36:16:782DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
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12:36:16:799DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
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12:36:16:816DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
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12:36:16:867DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
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12:36:16:982DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
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12:36:16:989DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
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12:36:17:000DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
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12:36:17:017DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
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12:36:17:033DefaultSTACKLoading plugin files for database of type 'Droplist'...
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12:36:17:050DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
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12:36:22:949DefaultSTACKSpent 14.6402129 second(s) loading the module plugins.
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12:36:22:949DefaultSTACKRuntime hash key = 'F4D65B69780DFA651437FAE55B661BBD'.
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12:36:22:949DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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12:36:22:949DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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12:36:22:949GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
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12:36:22:949GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
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12:36:22:949GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
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12:36:22:949GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
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12:36:22:949GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
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12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
 at SetPropertyValue in :line 0
 at SetTargetValue in :line 0
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12:36:22:949AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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12:36:22:949AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
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12:36:22:949AGESTACKRebuilding the texture atlas...
 at Build in :line 0
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 at MoveNext in :line 0
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12:36:22:949GUISTACKDuplicate template name: BackgroundInteractiveTitle
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
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12:36:22:949GUISTACKLoaded 176 modifier templates
 at MoveNext in :line 0
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 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:22:949AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
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12:36:22:950AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
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12:36:22:950AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
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 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
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 at Start in :line 0
12:36:22:950AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
12:36:22:950AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
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12:36:22:950DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamAPI_RunCallbacks in :line 0
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12:36:22:950RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
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12:36:22:950RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:22:965DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:22:965DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:24:433HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
12:36:24:433HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
12:36:24:433DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
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12:36:24:433DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0039928 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009957 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0099687 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0010028 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0.000992 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
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 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
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 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0099725 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0727832 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
12:36:24:433DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
12:36:24:433DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
12:36:24:433DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
12:36:24:433DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
12:36:24:433HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:433DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:433HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:434HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
12:36:24:797DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:24:993AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:172HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:173HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:27:174HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:387AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:387GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:29:425AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:640HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:641HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:29:806AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
12:36:30:725DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:305HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:31:306HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:972HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:32:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:638HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:34:639HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:079DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
12:36:36:079AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
12:36:36:080AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:36:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:040HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:38:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:707HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:708HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:39:708HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:41:376HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:42:543DefaultSTACKLoading file 'C:\Users\Ilya\Documents\Endless Space 2\Save Files\[Beginner] b4 fail.sav'
 at LoadGame in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:42:544RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 2063352 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/sbs/2063352 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 2063352 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/sbs/2063352 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/_turn/278 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/sbs/0 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(4)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/4 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:544RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Beginner (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral2 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:545RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Easy (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Beginner (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/rdcol/true (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/sessionname/FatTurret's game (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198011596744 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/sbs/0 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/_turn/278 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/4 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:546RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Beginner (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral2 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:547RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Easy (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Beginner (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/rdcol/true (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(4)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/F4D65B69780DFA651437FAE55B661BBD (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:548RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
12:36:42:579SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579RuntimeSTACK[ChatMessage] RECV: l:/sessionname/FatTurret's game (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198011596744 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579RuntimeSTACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579RuntimeSTACK[ChatMessage] RECV: l:/sbs/0 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:579RuntimeSTACK[ChatMessage] RECV: l:/_turn/278 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/4 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/groundbattletimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/groundbattletimerduration/15 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Beginner (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral2 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Easy (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Beginner (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/rdcol/true (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/F4D65B69780DFA651437FAE55B661BBD (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:580SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:581SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:581RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:581SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:581SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:589SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:589SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:589RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:589RuntimeSTACK[ChatMessage] RECV: r:/0x01100001030f3fc8/q:/ready/0/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:610DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:663SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:663GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:663GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:792GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:42:792DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:42:792SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:792GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:792SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:792SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:792RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:792GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:42:792GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:450DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:450DefaultSTACKLoading from archive 'C:\Users\Ilya\Documents\Endless Space 2\Save Files\[Beginner] b4 fail.sav'...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:450RuntimeSTACK[ChatMessage] RECV: l:/_turn/278 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:450DefaultSTACKUsing path to archive: 'C:\Users\Ilya\Documents\Endless Space 2\Save Files\[Beginner] b4 fail.sav'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:450DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:450RuntimeSTACK[ChatMessage] RECV: l:/_turn/278 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:450GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:451GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:452GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:453GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0010019 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:454GameServerSTACKInitiate connection to server with steamIDRemote: 0x1100001030f3fc8, steamIDUser: 0x1100001030f3fc8.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:454GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:454GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:489DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:489GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:489GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:489GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:489NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:489DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:530GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:530DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0019946 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:530GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:530GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:45:570DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0009962 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:613DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0009922 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:653DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:691DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:724DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:740DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:756DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:773DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:788DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:806DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:822DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:839DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:856DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:873DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:889DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:906DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:922DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:939DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:956DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:974DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:45:988DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:006DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0010261 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:023DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:039DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:056DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:073DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:090DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0.0009972 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:106DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0009972 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:123DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:140DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:157DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:173DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:189DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:206DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:223DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:239DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:256DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:271DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:289DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:46:306DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:47:069DefaultSTACKGalaxy Seed = 74487
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:47:069DefaultSTACKFog of war texture format: RGB24.
 at LoadFogOfWar in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Beginner (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at InitializeTutorial in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:927GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #10910. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #10910. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #11590. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928DataSTACKIn GameSettingDefinition 'TutorialMode', could not resolve the ItemDefinition 'Beginner'
 at GetItemDefinitionByName in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:928GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule DLC3TimeBubbleHacking
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file E:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACK[AI] Initialization of Communication module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929AISTACK[AI] Initialization of Diagnostics module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:51:929GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929AudioSTACKUnknown faction affinity AffinityMappingSheredyn.
 at PlayerControllerRepositoryService_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at BindTechnologyLinks in :line 0
 at BindInspectedEmpire in :line 0
 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
 at set_PlayerEmpire in :line 0
 at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929GameplaySTACK[PlayerRepository] Player 'FatTurret' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:51:929HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
12:36:51:929AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
12:36:51:929AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
12:36:51:929AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
12:36:51:929AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
12:36:52:034PrismSTACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTerransTutorial","customFaction":"False","playerCount":4,"galaxySize":"Normal","galaxyShape":"Spiral2","gameSpeed":"Normal","tutorialDifficulty":"Advanced","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:36:46.677"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:212AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:213HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:213HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
12:36:52:574HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:574HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:574DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:575HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:575DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
12:36:52:575ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
 at Load in :line 0
 at Start in :line 0
12:36:52:594DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:595DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:621AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009968 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0069813 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0009972 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:622DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:628DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:628DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:637DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:52:637DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:53:406DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:53:406DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0019927 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.7245673 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009969 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009977 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0059835 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0039891 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:909DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0029923 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName26'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName3'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName71'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.9023452 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0009976 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0019942 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009974 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.002992 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0009973 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0040175 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:910DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0009968 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0079825 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0019948 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0029919 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0029922 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0049863 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0069501 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:56:911GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:56:978RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:56:978RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_GameInProgress in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:56:978GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000000; EmpireIndex:2; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000001; EmpireIndex:4; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:5; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:6; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
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12:36:57:031OrderSTACKOrderUpdateBestSystem#00000004; EmpireIndex:7; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000005; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000006; EmpireIndex:9; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000007; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000008; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#00000009; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdateBestSystem#0000000A; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:031OrderSTACKOrderUpdatePiratePhantomGarrison#0000000B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:271GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:271GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:425GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:36:57:462GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:57:482AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:609AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:689AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:707AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:739AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:756AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:772AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:790AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:790AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:806AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:823AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:823AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:839AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:856AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:857AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:874AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:890AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:922AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:922AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:940AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:972AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:972AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:57:989AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:022AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:040AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:056AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:089AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:107AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:123AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:139AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:157AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:157AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:189AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:208AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:224AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:255AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:255AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:294AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:308AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:324AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:340AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:357AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:357AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:374AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:374AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:391AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:391AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:407AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:424AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:424AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:440AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:440AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:457AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:472AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:490AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:490AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:507AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:507AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:523AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:540AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:556AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:556AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:556AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:590AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:606AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:624AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:640AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:640AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:656AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:656AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:675AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:675AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:689AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:707AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:724AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:741AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:741AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:58:878AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:126AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:142AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:142AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:179AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:202AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:223GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:59:223AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:239AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:256AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:273AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:273AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:306GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:59:306GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:36:59:373AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:390AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:390AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:423AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:423AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:440AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:36:59:477AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:00:605AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:00:639AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:01:440AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:01:509AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:01:723AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:058AISTACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:058AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:092AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:225AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:258AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:341AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:341AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:341AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:444AISTACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:492AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:825AISTACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:842AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:924AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:02:992AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:022AISTACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:057AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:075AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:127AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:191AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:209AISTACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:439AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:491AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:525AISTACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:542AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:542AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:542AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:573AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:573AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:591AISTACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:623AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:640AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:723AISTACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:03:774AISTACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:05:775AISTACK[AI] GatherGenerators for 15 empire [AI0]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
12:37:07:158AISTACKOpen archive C:\Users\Ilya\Documents\Endless Space 2\Save Files\[Beginner] b4 fail.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:07:501AISTACKGet ai serialization file from archive: 'ENFER.xml'.
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:07:501AISTACKClose archive C:\Users\Ilya\Documents\Endless Space 2\Save Files\[Beginner] b4 fail.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:08:031AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
12:37:08:041AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:08:042AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:08:042AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:08:042AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:08:109AISTACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:08:923AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:08:943DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:08:943AISTACK[AI] [Important][MainState] Start decision number 24 (state: BeginTurn, turn: 278) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:09:075GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:189QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:189QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:189QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:189QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:189QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:189QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:211QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:247QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:247QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:247QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:594GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 1440.48 EmpireMoney from Empire#1 to Empire#0 for 7 turns.'
 at NotifyActiveDiplomaticTributeCollectionChange in :line 0
 at UpdateDiplomaticTributes in :line 0
 at IDiplomacyControl.OnClientBeginTurn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:594GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:594AudioSTACKCan't retrieve faction materials for affinity 'AffinityGameplayTerransTutorial'.
 at InitializeAmbiantMusicLayer in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:594AudioSTACKMissing ambiant track for faction AffinityGameplayTerransTutorial
 at InitializeAmbiantMusicLayer in :line 0
 at OnEventReceived in :line 0
 at SendEventToAudioModules in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:688GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:689GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:689OrderSTACKOrderAIClientStateChange#0000000C; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:689AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:09:721GameplaySTACKServerGroundBattle#12599 Entering ServerGroundBattleState_WaitForNextTurn
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:10:709AISTACK[AI] Cancel task 63276 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:10:709AISTACK[AI] Cancel task 63278 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:10:781AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:10:781AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:041AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:206AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:207AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:224AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:242AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:242AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:257AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:275AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:275AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:275AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:291AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:291AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:308AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:326AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:326AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:340AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:359AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:359AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:359AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:391AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:391AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:391AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:409AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:409AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:423AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:442AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:442AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:442AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:458AISTACK[AI] Cancel task 57547 : can find context 12311 : for empire 3 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:458AISTACK[AI] Cancel task 57345 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:458AISTACK[AI] Cancel task 57347 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:474AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:474AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:492AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:525AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:525AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:525AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:557AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:557AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:576AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:590AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:591AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:610AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:640AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:640AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:659AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:674AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:674AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:692AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:723AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:724AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:724AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:758AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:758AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:776AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:791AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:791AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:807AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:825AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:826AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:840AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:913AISTACKStart 7 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000000D, Ticket: 00000001
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000000E, Ticket: 00000002
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:933OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000000F, Ticket: 00000003
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:933AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:949OrderSTACKOrderUpdateAttitude#00000010, Ticket: 00000004; EmpireIndex:1; AttitudeName:Reserved, TargetEmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:949Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:949AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:949AISTACKStart 6 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:949AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:11:976OrderSTACKOrderTransferSpaceportPopulation#00000011, Ticket: 00000006; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:989OrderSTACKOrderTransferSpaceportPopulation#00000012, Ticket: 00000007; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:989OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000013, Ticket: 00000008
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:989OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000014, Ticket: 00000009
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:989OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000015, Ticket: 0000000A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:989Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:11:989AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:13:922AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:13:922AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:13:922AISTACK[AI] [Event]keep 56 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:13:922AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
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 at Run in :line 0
12:37:13:942GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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12:37:14:024GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
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12:37:14:105GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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12:37:14:123GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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12:37:14:208GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:14:223AISTACK[AI] [Important][MainState] Start decision number 25 (state: Main, turn: 278) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:14:240GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
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12:37:14:240AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:240AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:256AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:271AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:272AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:272AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:290AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:290AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:306AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:325AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:325AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:325AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:339AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:339AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:355AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:374AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:374AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:374AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:389AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:389AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:408AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:423AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:423AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:439AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:457AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:457AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:457AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:472AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:472AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:491AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:491AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:491AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:507AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:541AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:541AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:556AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:574AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:574AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:589AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:606AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:606AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:624AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:657AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:657AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:673AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:692AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:692AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:706AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:724AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:724AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:745AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:772AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:772AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:772AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:807AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:807AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:824AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:839AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:839AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:855AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:873AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:873AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:14:890Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:14:890AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:14:890Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:14:890AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:14:890OrderSTACKOrderTransferSpaceportPopulation#00000016, Ticket: 0000000E; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:14:890OrderSTACKOrderTransferSpaceportPopulation#00000017, Ticket: 0000000F; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:16:873AISTACK[AI] [Event]Remove 56 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:16:873AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:16:873AISTACK[AI] [Event]keep 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:16:874AISTACK[AI] [Event]keep EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:16:889GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:16:972GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:058GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:075GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:159GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:174AISTACK[AI] [Important][MainState] Start decision number 26 (state: Main, turn: 278) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:17:195GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:195AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:195AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:195AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:224AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:224AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:224AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:242AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:242AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:256AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:276AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:276AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:276AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:292AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:292AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:307AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:326AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:326AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:326AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:340AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:341AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:358AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:374AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:374AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:390AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:409AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:409AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:409AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:424AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:424AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:442AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:442AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:442AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:456AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:492AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:493AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:508AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:525AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:525AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:540AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:557AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:557AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:576AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:610AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:610AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:624AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:641AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:641AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:659AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:674AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:693AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:693AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:724AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:724AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:742AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:757AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:757AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:776AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:791AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:791AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:806AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:826AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:17:826AISTACKStart 6 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:826AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:17:841Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:841AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:841Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:841AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:841OrderSTACKOrderSetSpaceportDestination#00000018, Ticket: 00000012; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:841OrderSTACKOrderTransferSpaceportPopulation#00000019, Ticket: 00000013; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:841OrderSTACKOrderAIClientStateChange#0000001A; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:17:841AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:33:501DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
12:37:33:501DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
 at UpdateQuadInfos in :line 0
 at UpdateRenderData in :line 0
 at UpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at PrimitiveUpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateGUI in :line 0
 at UpdateRendering in :line 0
 at OnCameraPreCull in :line 0
 at FireOnPreCull in :line 0
12:37:44:886OrderSTACKOrderEntityAction#0000001B, Ticket: 00000014; EmpireIndex:0; GoToFleetAction#3017, InitiatorGUID:8261, Context:Path: 43, Path: Path: 43
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:44:886AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:44:886AISTACKCorrectly received ReturnToRunning signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:44:897OrderSTACKOrderAIClientStateChange#0000001C; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:44:897AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:44:897AISTACK[AI] [Event]Remove 2 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:44:897AISTACK[AI] [Event]Remove EventPopulationTransferredToSpaceport,EventPopulationTransferredToSpaceport, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:44:897AISTACK[AI] [Event]keep 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:44:897AISTACK[AI] [Event]keep EventPopulationTransferredToSpaceport,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:44:907GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:44:974GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:45:058AISTACK[AI] [Important][MainState] Start decision number 27 (state: Main, turn: 278) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:45:076GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:45:076AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:076AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:091AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:110AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:110AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:110AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:125AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:126AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:141AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:159AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:159AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:175AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:193AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:193AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:193AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:208AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:208AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:224AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:243AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:243AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:243AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:258AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:258AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:277AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:291AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:291AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:310AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:310AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:310AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:328AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:341AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:341AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:358AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:391AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:391AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:391AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:424AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:424AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:443AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:459AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:459AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:476AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:508AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:508AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:526AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:542AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:542AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:558AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:576AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:576AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:592AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:625AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:625AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:641AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:660AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:660AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:674AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:692AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:692AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:708AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:724AISTACKStart 3 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:724AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:45:743Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:45:743AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:45:743Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:45:743AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:45:743OrderSTACKOrderTransferSpaceportPopulation#0000001D, Ticket: 00000017; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:47:725AISTACK[AI] [Event]Remove 4 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:47:725AISTACK[AI] [Event]Remove EventPopulationTransferredToSpaceport,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:47:725AISTACK[AI] [Event]keep 11 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:47:725AISTACK[AI] [Event]keep EventPopulationTransferredToSpaceport,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:47:757GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:47:840GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:47:924AISTACK[AI] [Important][MainState] Start decision number 28 (state: Main, turn: 278) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:47:942GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:47:942AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:47:942AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:47:957AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:47:976AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:47:976AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:47:976AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:47:991AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:47:991AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:008AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:008AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:008AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:026AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:041AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:041AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:060AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:060AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:060AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:075AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:091AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:091AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:109AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:124AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:124AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:124AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:143AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:143AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:158AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:175AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:175AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:175AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:193AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:193AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:208AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:226AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:226AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:242AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:258GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:276AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:276AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:291AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:308AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:308AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:324AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:340AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:340AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:359AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:392AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:392AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:392AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:423AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:423AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:443AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:459AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:459AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:476AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:507AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:507AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:525AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:541AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:541AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:559AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:574AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:48:574AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:574AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:48:592GameServerSTACKGameServerState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:592OrderSTACKOrderAIClientStateChange#0000001E; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:592AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:592Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:592AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:592Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:592AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:592OrderSTACKOrderTransferSpaceportPopulation#0000001F, Ticket: 0000001A; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:675GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:758GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None, None
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:758GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:758AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
 at OnGameStateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:758GameServerSTACKGameServerState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:791GameClientSTACKGameClientState_Turn_FinishedAndLocked
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:892GameServerSTACKGameServerState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:937GameClientSTACKGameClientState_Turn_Elections
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:957GameplaySTACKEmpire#2 is tagged as eliminated. Skipping elections.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:48:990GameClientSTACKGameClientState_Turn_ElectionsFinished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:025GameServerSTACKGameServerState_Turn_End
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:049GameplaySTACKIVisibilityService.AllowSendOrders(False)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:109GameServerSTACKGameServerState_Turn_Bailiff
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:170GameClientSTACKGameClientState_Turn_PreResourceCollection
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:170GameplaySTACKAdd 9 experience to ship Ship#1609
 at AddExperience in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:763RuntimeSTACK[ChatMessage] RECV: l:/_turn/279 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:825PrismSTACKConstruction completed: {"turn":279,"constructionName":"StarSystemImprovementApproval2","colonizedStarSystemGUID":"1923","productionCost":1120,"constructionIndex":9,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:49.557"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:49:874OrderSTACKOrderUpdateDustInflation#00000020; DustGlobalProduction:6619.899
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:988OrderSTACKOrderUpdateBestSystem#00000021; EmpireIndex:2; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:988OrderSTACKOrderSendAutomatedShip#00000022; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:49:988OrderSTACKOrderSendAutomatedShip#00000023; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#00000024; EmpireIndex:4; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#00000025; EmpireIndex:5; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#00000026; EmpireIndex:6; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#00000027; EmpireIndex:7; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#00000028; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#00000029; EmpireIndex:9; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#0000002A; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#0000002B; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#0000002C; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateBestSystem#0000002D; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderUpdateVisibility#0000002E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderStartAutomatedFleetAction#0000002F; EmpireIndex:3; AutomatedDeliveryFleetAction#3537, InitiatorGUID:12647, Context:Path: 48->47->41->12, Path: Path: 48->47->41->12
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:038OrderSTACKOrderStartAutomatedFleetAction#00000030; EmpireIndex:3; AutomatedDeliveryFleetAction#3538, InitiatorGUID:12649, Context:Path: 42->43->44->46, Path: Path: 42->43->44->46
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:074GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:158GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:193GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:193GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:193GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:193GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:226NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:226GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:226GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:226NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:226RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:226RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:50:226GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:285RuntimeSTACK[ChatMessage] RECV: l:/_turn/279 (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SaveGame in :line 0
 at Save in :line 0
 at SaveGame in :line 0
 at AutoSaveGame in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:285GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426PrismSTACKJuggernaut: {"turn":279,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:50.174"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:51:426GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x30f3fc8).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:426QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000031; EmpireIndex:2; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000032; EmpireIndex:4; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000033; EmpireIndex:5; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000034; EmpireIndex:6; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000035; EmpireIndex:7; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000036; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000037; EmpireIndex:9; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000038; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#00000039; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#0000003A; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdateBestSystem#0000003B; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:446OrderSTACKOrderUpdatePiratePhantomGarrison#0000003C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:525GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:525GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:624GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:51:624AISTACK[AI] [Event]Remove 11 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:51:624AISTACK[AI] [Event]Remove EventPopulationTransferredToSpaceport,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty,EventConstructionQueueEmpty, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:51:624AISTACK[AI] [Event]keep 56 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:51:624AISTACK[AI] [Event]keep EventPopulationTransferredToSpaceport,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventHappinessStatusChanged,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventPopulationLost,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:51:746PrismSTACKTurn end: {"turn":279,"turnDuration":40,"dustperturn":1750.15308,"influenceperturn":978.699951,"scienceperturn":3050.7,"honorperturn":0.0,"empirefood":655.18335,"empireindustry":2606.1,"empiremanpower":11219.6719,"empirepopulation":175.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":17.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:51.657"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:53:010AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:53:024DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:046GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:086QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:086QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:086QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:086QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:086QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:086QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:105QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:125PrismSTACKAIPerformanceEvent: {"turn":279,"maxBlackboardMessageCount":617,"maxDecisionCount":28,"maxSyncronizationTime":1382,"maxAnaysisTime":690,"maxStrategicTime":997,"maxDecisionTime":1245,"maxActuatorTime":1180,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:53.011"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:53:145QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:145QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:145QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:341GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 1440.48 EmpireMoney from Empire#1 to Empire#0 for 6 turns.'
 at NotifyActiveDiplomaticTributeCollectionChange in :line 0
 at UpdateDiplomaticTributes in :line 0
 at IDiplomacyControl.OnClientBeginTurn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:341GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:373GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:373GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:373OrderSTACKOrderAIClientStateChange#0000003D; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:373AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:373OrderSTACKOrderFinishDockingFleet#0000003E, Ticket: 0000001B; EmpireIndex:3; FleetGUID:12647
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:417GameplaySTACKServerGroundBattle#12599 Entering ServerGroundBattleState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:417OrderSTACKOrderFinishDockingFleet#0000003F, Ticket: 0000001C; EmpireIndex:3; FleetGUID:12649
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:417OrderSTACKOrderEntityAction#00000040, Ticket: 0000001D; EmpireIndex:1; MoveToFleetAction#3120, InitiatorGUID:12617, Context:EntityActionContext_Movement, 11->10 (Cost: 4.386193) from 0.5326973 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:417OrderSTACKOrderEntityAction#00000041, Ticket: 0000001E; EmpireIndex:1; MoveToFleetAction#3121, InitiatorGUID:12589, Context:EntityActionContext_Movement, 7->2 (Cost: 5) from 0 to 0.7040546.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:438OrderSTACKOrderEntityAction#00000042, Ticket: 0000001F; EmpireIndex:1; MoveToFleetAction#3122, InitiatorGUID:12502, Context:EntityActionContext_Movement, 10->9 (Cost: 2.220577) from 0.7812016 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:438OrderSTACKOrderEntityAction#00000043, Ticket: 00000020; EmpireIndex:3; MoveToFleetAction#3539, InitiatorGUID:12647, Context:EntityActionContext_Movement, 48->47 (Cost: 7) from 0 to 0.7677644.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:438OrderSTACKOrderEntityAction#00000044, Ticket: 00000021; EmpireIndex:3; MoveToFleetAction#3540, InitiatorGUID:12541, Context:EntityActionContext_Movement, 44->46 (Cost: 7) from 0.03865254 to 0.9609116.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:438OrderSTACKOrderUpdateGroundBattleReplayEmpire#00000045, Ticket: 00000022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:438OrderSTACKOrderGroundBattleSetup#00000046, Ticket: 00000023
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:447GameplaySTACKServerGroundBattle#12599 Entering ServerGroundBattleState_WaitForStrategies
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:447OrderSTACKOrderEntityAction#00000047, Ticket: 00000024; EmpireIndex:3; MoveToFleetAction#3541, InitiatorGUID:12649, Context:EntityActionContext_Movement, 42->43 (Cost: 7) from 0 to 0.7402058.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:605OrderSTACKOrderCompleteMoveToFleetAction#00000048; EmpireIndex:1; EntityActionId: 3122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:605OrderSTACKOrderUpdateVisibility#00000049
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:605OrderSTACKOrderTerminateEntityAction#0000004A; EmpireIndex:1; EntityActionId: 3122
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:616OrderSTACKOrderEntityAction#0000004B, Ticket: 00000025; EmpireIndex:1; MoveToFleetAction#3123, InitiatorGUID:12502, Context:EntityActionContext_Movement, 9->7 (Cost: 2.779423) from 0 to 0.3201154.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:725AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:725AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:761AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:775AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:775AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:794AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:794AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:794AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:809AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:824AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:825AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:844AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:844AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:844AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:858AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:877AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:878AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:893AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:908AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:908AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:908AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:931AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:956OrderSTACKOrderTransferSpaceportPopulation#0000004C, Ticket: 00000026; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:956OrderSTACKOrderQueueConstruction#0000004D, Ticket: 00000027; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:956OrderSTACKOrderQueueConstruction#0000004E, Ticket: 00000028; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:956AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:956AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:956AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:956AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:989Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:989AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:989OrderSTACKOrderGroundBattleSelectDefenderStrategy#0000004F, Ticket: 0000002A; GroundBattleGUID:12599, DefenderStrategyName:GroundBattleDefenderStrategy1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:989OrderSTACKOrderApplyRebellionSuppressionAction#00000050, Ticket: 0000002B; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:989OrderSTACKOrderSelloutTradableResource#00000051, Ticket: 0000002C; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:53:989AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:53:989AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:005OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000052, Ticket: 0000002D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:005OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000053, Ticket: 0000002E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:005OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000054, Ticket: 0000002F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:005OrderSTACKOrderUpdateAttitude#00000055, Ticket: 00000030; EmpireIndex:1; AttitudeName:Reserved, TargetEmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:005OrderSTACKOrderChooseNextElectionAction ElectionActionName:ElectionActionDefaultDictatorship, PoliticsName:Politics06
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:005OrderSTACKOrderTransferResource#00000057; EmpireIndex:1; ContextGUID:0, ResourceName:EmpireManpower, Amount:-10
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:005AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:005AISTACKStart 1 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:005AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:016OrderSTACKOrderEntityAction#00000058, Ticket: 00000032; EmpireIndex:1; GoToFleetAction#3124, InitiatorGUID:12434, Context:Path: 2, Path: Path: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:025OrderSTACKOrderEntityAction#00000059, Ticket: 00000033; EmpireIndex:1; MoveToFleetAction#3125, InitiatorGUID:12434, Context:EntityActionContext_Movement, 7->2 (Cost: 6) from 0.1408109 to 0.9856764.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:025AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:025AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:043AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:074AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:075AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:075AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:108OrderSTACKOrderUpdateVisibility#0000005A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:108AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:108AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:126AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:142AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:142AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:158AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:192AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:192AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:211AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:224AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:225AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:241AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:259AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:259AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:276AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:293AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:293AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:308AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:327AISTACKStart 17 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:327AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:349OrderSTACKOrderEntityAction#0000005B, Ticket: 00000034; EmpireIndex:3; GoToFleetAction#3542, InitiatorGUID:12438, Context:Path: 65, Path: Path: 65
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:349Gameplay, OrderSTACK[Empire 3] OrderBuyoutTradable preprocessor failed: Prerequisites failed with flag 'Prerequisite Property(Context, @'ClassEmpire,EmpireTypeMajor', HeroPurchaseInvisible) eq 0'
 at BuyoutTradablePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:349AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:349OrderSTACKOrderQueueConstruction#0000005C, Ticket: 00000036; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:349OrderSTACKOrderGroundBattleSelectAttackerStrategy#0000005D, Ticket: 00000037; GroundBattleGUID:12599, AttackerStrategyName:GroundBattleAttackerStrategy1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:398GameplaySTACKServerGroundBattle#12599 Entering ServerGroundBattleState_Report
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderSelloutTradableResource#0000005E, Ticket: 00000038; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderSelloutTradableResource#0000005F, Ticket: 00000039; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderSelloutTradableResource#00000060, Ticket: 0000003A; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderSelloutTradableResource#00000061, Ticket: 0000003B; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderSelloutTradableResource#00000062, Ticket: 0000003C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000063, Ticket: 0000003D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000064, Ticket: 0000003E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000065, Ticket: 0000003F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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12:37:54:399OrderSTACKOrderChooseNextElectionAction ElectionActionName:ElectionActionDefault, PoliticsName:Politics06
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
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12:37:54:399OrderSTACKOrderEntityAction#00000067, Ticket: 00000041; EmpireIndex:3; GoToFleetAction#3543, InitiatorGUID:3685, Context:Path: 48, Path: Path: 48
 at Log in :line 0
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12:37:54:399Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
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 at LateUpdate in :line 0
12:37:54:399AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:399OrderSTACKOrderEntityAction#00000068, Ticket: 00000043; EmpireIndex:3; GoToFleetAction#3544, InitiatorGUID:9368, Context:Path: 41, Path: Path: 41
 at Log in :line 0
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12:37:54:399OrderSTACKOrderSetSpaceportDestination#00000069, Ticket: 00000044; EmpireIndex:3
 at Log in :line 0
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12:37:54:399OrderSTACKOrderEntityAction#0000006A, Ticket: 00000045; EmpireIndex:3; MoveToFleetAction#3545, InitiatorGUID:12438, Context:EntityActionContext_Movement, 48->65 (Cost: 7) from 0.8619847 to 0.9851254.
 at Log in :line 0
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12:37:54:399OrderSTACKOrderGroundBattleReport#0000006B, Ticket: 00000046
 at Log in :line 0
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12:37:54:399AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:54:399AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
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 at WorkerThreadRun in :line 0
12:37:54:419GameplaySTACKServerGroundBattle#12599 Entering ServerGroundBattleState_Finish (Parameters: AttackerVictory)
 at Begin in :line 0
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 at UpdateGroundBattles in :line 0
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 at LateUpdate in :line 0
12:37:54:419OrderSTACKOrderEntityAction#0000006C, Ticket: 00000047; EmpireIndex:3; GoToFleetAction#3546, InitiatorGUID:12641, Context:Path: 42->43->40->50, Path: Path: 42->43->40->50
 at Log in :line 0
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12:37:54:419OrderSTACKOrderEntityAction#0000006D, Ticket: 00000048; EmpireIndex:3; GoToFleetAction#3547, InitiatorGUID:11604, Context:Path: 1, Path: Path: 1
 at Log in :line 0
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12:37:54:420OrderSTACKOrderEntityAction#0000006E, Ticket: 00000049; EmpireIndex:3; GoToFleetAction#3548, InitiatorGUID:12373, Context:Path: 7, Path: Path: 7
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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12:37:54:420OrderSTACKOrderEntityAction#0000006F, Ticket: 0000004A; EmpireIndex:3; MoveToFleetAction#3549, InitiatorGUID:9368, Context:EntityActionContext_Movement, 4->41 (Cost: 1.693245) from 0.9523665 to 1.
 at Log in :line 0
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12:37:54:420OrderSTACKOrderEntityAction#00000070, Ticket: 0000004B; EmpireIndex:3; MoveToFleetAction#3550, InitiatorGUID:3685, Context:EntityActionContext_Movement, 49->48 (Cost: 4.04224) from 0.5529603 to 1.
 at Log in :line 0
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12:37:54:455GameplaySTACKServerGroundBattle#12599 Entering ServerGroundBattleState_Finished
 at Begin in :line 0
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12:37:54:455OrderSTACKOrderFinishGroundBattle#00000071, Ticket: 0000004C
 at Log in :line 0
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12:37:54:455OrderSTACKOrderSpawnRemains#00000072; RemainsDefinitionName:GroundBattleRemains, PlanetGUID:58, Value:391, Parameters:5, RemainsGUID:12656, CuriosityGUID:12657, DroppableName:Curiosity_Remains_GroundBattle
 at Log in :line 0
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12:37:54:455OrderSTACKOrderEntityAction#00000073, Ticket: 0000004D; EmpireIndex:3; MoveToFleetAction#3551, InitiatorGUID:12373, Context:EntityActionContext_Movement, 49->7 (Cost: 3.2392) from 0.9250865 to 1.
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:54:465OrderSTACKOrderEntityAction#00000074, Ticket: 0000004E; EmpireIndex:3; MoveToFleetAction#3552, InitiatorGUID:11604, Context:EntityActionContext_Movement, 10->1 (Cost: 0.3706118) from 0.9497176 to 1.
 at Log in :line 0
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12:37:54:465OrderSTACKOrderEntityAction#00000075, Ticket: 0000004F; EmpireIndex:3; MoveToFleetAction#3553, InitiatorGUID:12641, Context:EntityActionContext_Movement, 42->43 (Cost: 7) from 0 to 0.7402058.
 at Log in :line 0
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12:37:54:561OrderSTACKOrderCompleteMoveToFleetAction#00000076; EmpireIndex:3; EntityActionId: 3552
 at Log in :line 0
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12:37:54:561OrderSTACKOrderUpdateVisibility#00000077
 at Log in :line 0
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12:37:54:561OrderSTACKOrderTerminateEntityAction#00000078; EmpireIndex:3; EntityActionId: 3552
 at Log in :line 0
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12:37:54:575OrderSTACKOrderTerminateEntityAction#00000079; EmpireIndex:3; EntityActionId: 3547
 at Log in :line 0
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12:37:54:775OrderSTACKOrderCompleteMoveToFleetAction#0000007A; EmpireIndex:1; EntityActionId: 3120
 at Log in :line 0
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12:37:54:775OrderSTACKOrderUpdateVisibility#0000007B
 at Log in :line 0
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 at Update in :line 0
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12:37:54:775OrderSTACKOrderTerminateEntityAction#0000007C; EmpireIndex:1; EntityActionId: 3120
 at Log in :line 0
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 at Update in :line 0
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12:37:54:794OrderSTACKOrderEntityAction#0000007D, Ticket: 00000050; EmpireIndex:1; MoveToFleetAction#3126, InitiatorGUID:12617, Context:EntityActionContext_Movement, 10->6 (Cost: 0.6138067) from 0 to 0.08067194.
 at Log in :line 0
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12:37:54:927OrderSTACKOrderCompleteMoveToFleetAction#0000007E; EmpireIndex:3; EntityActionId: 3549
 at Log in :line 0
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12:37:54:927OrderSTACKOrderTerminateEntityAction#0000007F; EmpireIndex:3; EntityActionId: 3549
 at Log in :line 0
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12:37:54:942OrderSTACKOrderTerminateEntityAction#00000080; EmpireIndex:3; EntityActionId: 3544
 at Log in :line 0
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12:37:55:025OrderSTACKOrderUpdateVisibility#00000081
 at Log in :line 0
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12:37:55:434OrderSTACKOrderAddQuestMarkers#00000082
 at Log in :line 0
 at MoveNext in :line 0
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12:37:55:522OrderSTACKOrderBeginQuest#00000083, Ticket: 00000051
 at Log in :line 0
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12:37:55:522DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
 at Bind in :line 0
 at OnBeginShow in :line 0
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 at Bind in :line 0
 at UpdateDisplayedTutorial in :line 0
 at QuestJournal_JournalChange in :line 0
 at OnChange in :line 0
 at Start in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:522DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
 at DisableDrawLayerOnMainCamera in :line 0
 at InternalShow in :line 0
 at OnShowPortrait in :line 0
 at Show in :line 0
 at ShowPortrait in :line 0
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12:37:55:545OrderSTACKOrderCompleteMoveToFleetAction#00000084; EmpireIndex:3; EntityActionId: 3551
 at Log in :line 0
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12:37:55:545OrderSTACKOrderUpdateVisibility#00000085
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:545OrderSTACKOrderCompleteMoveToFleetAction#00000086; EmpireIndex:3; EntityActionId: 3540
 at Log in :line 0
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12:37:55:545OrderSTACKOrderUpdateVisibility#00000087
 at Log in :line 0
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12:37:55:545OrderSTACKOrderTerminateEntityAction#00000088; EmpireIndex:3; EntityActionId: 3551
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:557OrderSTACKOrderTerminateEntityAction#00000089; EmpireIndex:3; EntityActionId: 3540
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:557OrderSTACKOrderTerminateEntityAction#0000008A; EmpireIndex:3; EntityActionId: 3548
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:585PrismSTACKQuest Started: {"turn":279,"technologyCount":54,"questName":"Tutorial_SurveyBis","category":"Tutorial","subcategory":"EXPERT","questid":12658,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:55.502"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:55:677OrderSTACKOrderCompleteMoveToFleetAction#0000008B; EmpireIndex:3; EntityActionId: 3550
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:677OrderSTACKOrderTerminateEntityAction#0000008C; EmpireIndex:3; EntityActionId: 3550
 at Log in :line 0
 at MoveNext in :line 0
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12:37:55:693OrderSTACKOrderTerminateEntityAction#0000008D; EmpireIndex:3; EntityActionId: 3543
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:760OrderSTACKOrderUpdateVisibility#0000008E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:760OrderSTACKOrderCompleteMoveToFleetAction#0000008F; EmpireIndex:1; EntityActionId: 3125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:55:760OrderSTACKOrderTerminateEntityAction#00000090; EmpireIndex:1; EntityActionId: 3125
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:56:159OrderSTACKOrderUpdateVisibility#00000091
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:56:360AISTACK[AI] [Event]Remove 56 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:56:360AISTACK[AI] [Event]Remove EventPopulationTransferredToSpaceport,EventElectionSurvey,EventElectionSurvey,EventElectionSurvey,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventHappinessStatusChanged,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventPopulationLost,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
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 at Update in :line 0
 at Run in :line 0
12:37:56:360AISTACK[AI] [Event]keep 68 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:56:360AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleSetup,EventGroundBattleSetup,EventFleetStartedMoveToFleetAction,EventEmpireSeen,ScoreProviderEvent,EventHappinessStatusChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventWarPointsGainedFromGroundBattle,EventWarPointsGainedFromGroundBattle,EventGroundBattleReport,EventGroundBattleReport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleFinished,EventGroundBattleFinished,EventGroundBattleOutcomeSelection,EventRemainsSpawned,EventRemainsSpawned,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:56:378GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:56:461GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
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12:37:56:594GameServerSTACKGameServerState_Turn_Main
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12:37:56:594AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
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12:37:56:594AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:610OrderSTACKOrderCompleteMoveToFleetAction#00000092; EmpireIndex:3; EntityActionId: 3545
 at Log in :line 0
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12:37:56:610OrderSTACKOrderUpdateVisibility#00000093
 at Log in :line 0
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12:37:56:610OrderSTACKOrderTerminateEntityAction#00000094; EmpireIndex:3; EntityActionId: 3545
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12:37:56:610AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:628AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
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12:37:56:628AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:628AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:643AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
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12:37:56:643AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:660AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:677AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
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12:37:56:677AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
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12:37:56:677AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:693AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
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12:37:56:693AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:712AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:712AISTACK[AI] Want make contract GeneratePressure from 1 to 2 at decision 1 [AI0]
 at GenerateDecision in :line 0
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12:37:56:712AISTACK[AI] Want make contract TruceRelation from 1 to 3 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:726AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 530 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:744AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:744AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
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12:37:56:760AISTACK[AI] FinishGroundBattleSolver choose Capture [AI0]
 at ComputeLocalMotivation in :line 0
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12:37:56:760AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:794AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:794AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
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12:37:56:794AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:825AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:825AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
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12:37:56:845AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:859AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:859AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
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12:37:56:877AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:909AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:909AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
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12:37:56:909AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:942AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
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12:37:56:942AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
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 at GetContexts in :line 0
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12:37:56:961AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
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12:37:56:976OrderSTACKOrderCompleteMoveToFleetAction#00000095; EmpireIndex:1; EntityActionId: 3123
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
12:37:56:976OrderSTACKOrderTerminateEntityAction#00000096; EmpireIndex:1; EntityActionId: 3123
 at Log in :line 0
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 at Update in :line 0
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12:37:56:976AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
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 at WorkerThreadRun in :line 0
12:37:56:976AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
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 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
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 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:56:993AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
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 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:014AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
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 at GetContexts in :line 0
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 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:014AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
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 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:044AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:060AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
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 at GetContexts in :line 0
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 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:061AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:077AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:094AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
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 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:094AISTACK[AI] Want make contract TruceRelation from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
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 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:110AISTACK[AI] No same module length 5/4 with 1 Cp and ShipRoleExploration role and 550 model [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:130AISTACK[AI] [Important]Stop empire 1 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:130AISTACKStart 13 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
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 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:130AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
12:37:57:151Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
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 at Invoke in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:151AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
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 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:151OrderSTACKOrderCancelConstruction#00000097, Ticket: 00000053; EmpireIndex:1; ContextGUID:1639, ConstructionGameEntityGUID:12637
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:168OrderSTACKOrderCancelConstruction#00000098, Ticket: 00000054; EmpireIndex:1; ContextGUID:1639, ConstructionGameEntityGUID:12651
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:168OrderSTACKOrderCancelConstruction#00000099, Ticket: 00000055; EmpireIndex:1; ContextGUID:5284, ConstructionGameEntityGUID:12639
 at Log in :line 0
 at MoveNext in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:168OrderSTACKOrderCancelConstruction#0000009A, Ticket: 00000056; EmpireIndex:1; ContextGUID:5284, ConstructionGameEntityGUID:12653
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:168OrderSTACKOrderSetSpaceportDestination#0000009B, Ticket: 00000057; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:168OrderSTACKOrderQueueConstruction#0000009C, Ticket: 00000058; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:197OrderSTACKOrderQueueConstruction#0000009D, Ticket: 00000059; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:197OrderSTACKOrderQueueConstruction#0000009E, Ticket: 0000005A; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:197OrderSTACKOrderQueueConstruction#0000009F, Ticket: 0000005B; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:197OrderSTACKOrderQueueConstruction#000000A0, Ticket: 0000005C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:197OrderSTACKOrderSelectGroundBattleOutcome#000000A1, Ticket: 0000005D; EmpireIndex:3; GroundBattleGUID:12599, OutcomeName:GroundBattleOutcomeCapture, Validate:True
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:197QuestSTACK[Quests] in quest ExplorationQuest17, a QuestExecutionTreeDecorator_InvadeSystem node has an invalid input system !
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:198DefaultSTACKObject reference not set to an instance of an object
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
12:37:57:198DefaultSTACKThe order processing has raised an exception. Exception: System.NullReferenceException: Object reference not set to an instance of an object at QuestExecutionTreeDecorator_InvadeSystem.Execute (IQuestExecutionContext context, .EventGroundBattleOutcomeApplied e) [0x00000] in :0 at QuestExecutionTreeDecorator`1[T].Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestExecutionTreeController_Sequence.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestExecutionTreeController_Parallel.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestExecutionTreeController_Sequence.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestObjectiveExecutable.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestObjectiveSetExecutable.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestExecutable.ExecuteObjectives (.QuestStepExecutable stepExecutable, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestExecutable.ExecuteStep (.QuestStepExecutable stepExecutable, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestExecutable.Execute (Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestManager.ExecuteQuests (System.Collections.Generic.List`1 questsToExecute, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 at QuestManager.HandleEvent (Amplitude.Unity.Event.GameEvent gameEvent) [0x00000] in :0 at QuestManager.EventService_EventRaised (System.Object sender, Amplitude.Unity.Event.EventRaisedEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EventRaisedEventArgs (object,Amplitude.Unity.Event.EventRaisedEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EventRaisedEventArgs (object,Amplitude.Unity.Event.EventRaisedEventArgs) at Amplitude.Unity.Event.EventManager.Notify (Amplitude.Unity.Event.GameEvent gameEvent) [0x00000] in :0 at DepartmentOfDefense+c__Iterator17.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 .
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:37:57:260PrismSTACKError: {"error message":"[Quests] in quest ExplorationQuest17, a QuestExecutionTreeDecorator_InvadeSystem node has an invalid input system !","callstack":" at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at ExecuteObjectives in :line 0\n at ExecuteStep in :line 0\n at Execute in :line 0\n at ExecuteQuests in :line 0\n at HandleEvent in :line 0\n at EventService_EventRaised in :line 0\n at Notify in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n at ProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at Update in :line 0\n at LateUpdate in :line 0\n","turn":279,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.19.01","eventName":"Error","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:57.198"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:57:708PrismSTACKError: {"error message":"Object reference not set to an instance of an object","callstack":" at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at Execute in :line 0\n at ExecuteObjectives in :line 0\n at ExecuteStep in :line 0\n at Execute in :line 0\n at ExecuteQuests in :line 0\n at HandleEvent in :line 0\n at EventService_EventRaised in :line 0\n at Notify in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n","turn":279,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.19.01","eventName":"Error","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:57.626"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:58:109PrismSTACKError: {"error message":"The order processing has raised an exception. Exception: System.NullReferenceException: Object reference not set to an instance of an object\r\n at QuestExecutionTreeDecorator_InvadeSystem.Execute (IQuestExecutionContext context, .EventGroundBattleOutcomeApplied e) [0x00000] in :0 \r\n at QuestExecutionTreeDecorator`1[T].Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestExecutionTreeController_Sequence.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestExecutionTreeController_Parallel.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestExecutionTreeController_Sequence.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestObjectiveExecutable.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestObjectiveSetExecutable.Execute (IQuestExecutionContext context, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestExecutable.ExecuteObjectives (.QuestStepExecutable stepExecutable, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestExecutable.ExecuteStep (.QuestStepExecutable stepExecutable, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestExecutable.Execute (Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestManager.ExecuteQuests (System.Collections.Generic.List`1 questsToExecute, Amplitude.Unity.Event.GameEvent e) [0x00000] in :0 \r\n at QuestManager.HandleEvent (Amplitude.Unity.Event.GameEvent gameEvent) [0x00000] in :0 \r\n at QuestManager.EventService_EventRaised (System.Object sender, Amplitude.Unity.Event.EventRaisedEventArgs e) [0x00000] in :0 \r\n at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EventRaisedEventArgs (object,Amplitude.Unity.Event.EventRaisedEventArgs)\r\n at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_EventRaisedEventArgs (object,Amplitude.Unity.Event.EventRaisedEventArgs)\r\n at Amplitude.Unity.Event.EventManager.Notify (Amplitude.Unity.Event.GameEvent gameEvent) [0x00000] in :0 \r\n at DepartmentOfDefense+c__Iterator17.MoveNext () [0x00000] in :0 \r\n at Amplitude.Coroutine.Run () [0x00000] in :0 .","callstack":" at ProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at Update in :line 0\n at LateUpdate in :line 0\n","turn":279,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.19.01","eventName":"Error","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:37:58.025"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:37:59:142AISTACK[AI] [Event]Remove 68 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:59:142AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleSetup,EventGroundBattleSetup,EventFleetStartedMoveToFleetAction,EventEmpireSeen,ScoreProviderEvent,EventHappinessStatusChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventPopulationTransferredToSpaceport,EventConstructionQueued,EventConstructionQueued,EventHappinessStatusChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventWarPointsGainedFromGroundBattle,EventWarPointsGainedFromGroundBattle,EventGroundBattleReport,EventGroundBattleReport,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleFinished,EventGroundBattleFinished,EventGroundBattleOutcomeSelection,EventRemainsSpawned,EventRemainsSpawned,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventTutorialPageOpened,EventTutorial_DisplayedTutorialChanged,EventQuestBegun,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:59:143AISTACK[AI] [Event]keep 11 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:37:59:143AISTACK[AI] [Event]keep EventEmpireSeen,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventGroundBattleOutcomeApplied, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
12:38:30:762AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
12:38:45:993GameClientSTACKGameClientState_Turn_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:38:56:595AISTACKOrder execution timed out (60.01s). Remaining messages: OrderWithGuidAnswerMessage, TicketNumber: 82, Order: GameClient/OrderStartHackingOperation, AnswerGuid: 0 OrderMessage, TicketNumber: 83, Order: DepartmentOfIndustry/OrderCancelConstruction OrderMessage, TicketNumber: 84, Order: DepartmentOfIndustry/OrderCancelConstruction OrderMessage, TicketNumber: 85, Order: DepartmentOfIndustry/OrderCancelConstruction OrderMessage, TicketNumber: 86, Order: DepartmentOfIndustry/OrderCancelConstruction OrderMessage, TicketNumber: 87, Order: GameClient/OrderSetSpaceportDestination OrderWithGuidAnswerMessage, TicketNumber: 88, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12660 OrderWithGuidAnswerMessage, TicketNumber: 89, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12662 OrderWithGuidAnswerMessage, TicketNumber: 90, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12664 OrderWithGuidAnswerMessage, TicketNumber: 91, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12666 OrderWithGuidAnswerMessage, TicketNumber: 92, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12668 OrderMessage, TicketNumber: 93, Order: DepartmentOfDefense/OrderSelectGroundBattleOutcome OrderMessage, TicketNumber: 94, Order: DepartmentOfCommerce/OrderBuyoutTradable
 at Update in :line 0
 at Update in :line 0
12:38:56:610GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
12:38:56:677PrismSTACKError: {"error message":"Order execution timed out (60.01s). Remaining messages:\r\nOrderWithGuidAnswerMessage, TicketNumber: 82, Order: GameClient/OrderStartHackingOperation, AnswerGuid: 0\r\nOrderMessage, TicketNumber: 83, Order: DepartmentOfIndustry/OrderCancelConstruction\r\nOrderMessage, TicketNumber: 84, Order: DepartmentOfIndustry/OrderCancelConstruction\r\nOrderMessage, TicketNumber: 85, Order: DepartmentOfIndustry/OrderCancelConstruction\r\nOrderMessage, TicketNumber: 86, Order: DepartmentOfIndustry/OrderCancelConstruction\r\nOrderMessage, TicketNumber: 87, Order: GameClient/OrderSetSpaceportDestination\r\nOrderWithGuidAnswerMessage, TicketNumber: 88, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12660\r\nOrderWithGuidAnswerMessage, TicketNumber: 89, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12662\r\nOrderWithGuidAnswerMessage, TicketNumber: 90, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12664\r\nOrderWithGuidAnswerMessage, TicketNumber: 91, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12666\r\nOrderWithGuidAnswerMessage, TicketNumber: 92, Order: DepartmentOfIndustry/OrderQueueConstruction, AnswerGuid: 12668\r\nOrderMessage, TicketNumber: 93, Order: DepartmentOfDefense/OrderSelectGroundBattleOutcome\r\nOrderMessage, TicketNumber: 94, Order: DepartmentOfCommerce/OrderBuyoutTradable\r\n","callstack":" at Update in :line 0\n at Update in :line 0\n","turn":279,"gameID":"7d86cf6a-5e03-4863-b97a-565b508e1c18","eventID":"5.19.01","eventName":"Error","steamID":"76561198011596744","gamecode":"392110","sessionID":"de89890ed44b41faa4bf2cf84060fa33","eventTimestampClient":"2021-02-04T12:38:56.595"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:38:57:213DefaultSTACKExitToDesktop
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
12:38:57:213DefaultSTACKApplication is shutting down...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Quit in :line 0
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
12:38:58:581DefaultSTACKApplication shudown complete.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
12:38:58:581DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AISTACKStart AI0 releasing
 at UnloadCurrentAI in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKReleasing all audio modules...
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKAudio bank Default_SoundBank has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKAudio bank G_GUI has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKAudio bank G_Music has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKAudio bank G_Ambiances has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKAudio bank G_GroundBattle has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKAudio bank Event has correctly been released.
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKThe Wwise sound engine has been released.
 at ReleaseWwise in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AudioSTACKThe audio manager has been released.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582DefaultSTACKSteam achievement manager has been released.
 at Releasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582DefaultSTACKMemoryStreamPool: 8 pooled streams.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582DefaultSTACKFlushing diagnostics before closing streams...
 at CloseDiagnosticsLogFile in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
12:38:58:582AISTACKRelease AI modules.
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] AI module 'Communication' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] AI module 'Debug' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
12:38:58:582AISTACK[AI] AI module 'Diagnostics' released. [AI0]
 at Release in :line 0
 at Release in :line 0
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12:38:58:582AISTACKAI modules released
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12:38:58:582AISTACKAI modules disposed
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12:38:58:582AISTACKAI0 has been correctly released
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12:38:58:582AISTACKAI0 has been released in 913.3235ms
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